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Should we sometimes have live coding events without music just to focus on visuals?
Sonic Pi Crash Course
Encoding the Apocalypse
AIR RHYTHM MACHINE Workshop
Live coding meetup with Branimir Štivić & The Twin Stranger
REGISTERS OF CODE: The humxn machine as an organist of the 21st century
Print your own code workshop
Code your Bot Hacklab
on-the-fly: Live Coding Hacklab in ZKM
//EDIT ME TO SEE CHANGES IN REALTIME IN THE LOGO //CLICK AGAIN IN THE LOGO TO CLOSE THiS EDITOR #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; uniform sampler2D u_tex0; uniform vec2 u_tex0Resolution; float point(vec2 pos) { return 0.0; } void main() { vec2 uv = gl_FragCoord.xy/u_resolution.xy; //uv*=4.0; float pct = 0.0; float n = 0.25; float m = 1.75; float radius = 0.0625; float bcn = 0.0; float klr = 0.0; float lju = 0.0; float utr = 0.0; float center = -1.0; vec2 apoint = vec2(1.5, 0.50); vec3 color = vec3(pct); vec4 text = texture2D(u_tex0, uv); // barcelona bcn = (distance(uv * 2.0, vec2(n * sin(u_time * 0.31) / 2.0 + 1.0, n * sin(u_time * 0.8) * 2.0 + 1.0))); // karlsruhe klr = (distance(uv * 2.0, vec2(n * cos(u_time * 0.67) + 1.0, m * cos(u_time * 0.21) / 2.0 + 1.0))); // ljudmilla lju = (distance(uv * 2.0, vec2(m * cos(u_time * 0.59) / 2.0 + 1.0, n * sin(u_time * 0.1) + 1.0))); // utrecht utr = (distance(uv * 2.0, vec2(m * cos(u_time * 0.43) / 2.0 + 1.0, m * sin(u_time) / 2.0 + 1.0))); pct = 1.0 - sin(1.0 - text.x) * 20.0; pct /= bcn * klr * lju * utr - radius; pct = smoothstep(0.010, 0.025, pct ); // black pct *= 50.0; color *= text.xyz; color = vec3(pct); gl_FragColor = 1.0-vec4(color,1.0); }
NAME THIS!